Challenges ›

Duo

Co-op (2) · 3 free attempts a week · Two-player co-op tower. The highest wave cleared determines the reward.

Read from the game's own data (v1.15) and checked against the live game. The client's numbers can be overridden by the server.

How it works

  • Duo Challenge is a co-op mode.
  • You can challenge for free 3 times per week and spend Diamonds to challenge 2 additional times. Attempts reset every Monday at 6:00 AM.
  • Upon completing each challenge, you will earn Duo Points. The more waves you clear, the richer the rewards.
  • Challenge Points can be used to redeem items in the Store.
  • Achieving a high score in a challenge gives you a chance to enter the leaderboard. Leaderboard rewards are settled at 6:00 AM every Monday.
  • Ranking criteria: The higher the wave level and the shorter the time, the higher the ranking. If the wave level and time are the same, the score that entered the leaderboard first ranks higher.
  • Single-Class Leaderboard: One class is designated each week, in the following order: Archer, Warrior, Assassin, Mage.
  • At the end of a single challenge, if the class of the hero dealing the highest DMG matches the designated class for that week, that result will be eligible for the Single-Class Leaderboard.

Extra attempts cost 1,000 then 2,000 Diamonds. The weekly single-class board rotates through Mage, Archer, Warrior, Assassin in the game data; which class is current this week is not in the files. Each wave you get 45 seconds to shop and up to 72 seconds to fight, with 6 board slots, 40 starting coins and 50 per round. An assist pays Random Rare Hero ×5.

All 40 waves

Enemies are listed as count × hero with their HP and ATK. Boss skill numbers are the hero's level 1 values plus the boss's own modifiers.

Duo waves 1 to 40: rewards, enemy line-up and bosses
WaveRewardsEnemiesBoss
1None—
2None—
3None—
4None—
5
  • Duo Points ×2
  • Diamonds ×20
  • Gold ×5,000
Merwarrior Ryn · HP 1,000,000 · ATK 1,200 · 2.5/s

Mage

  • Passive: Merwarrior Ryn is immune to control effects
  • Sea Witch Orb: Attacks a single target, dealing 80% ATK DMG
  • Sea Witch Buff: Grants all friendly units +20% Magic DMG
  • Mermaid Self-Destruct: After 25 seconds, self-destructs, dealing 800% ATK to all enemy units
6
  • Duo Points ×2
  • Diamonds ×26
  • Gold ×5,200
—
7
  • Duo Points ×2
  • Diamonds ×32
  • Gold ×5,400
—
8
  • Duo Points ×2
  • Diamonds ×38
  • Gold ×5,600
—
9
  • Duo Points ×2
  • Diamonds ×44
  • Gold ×5,800
—
10
  • Duo Points ×4
  • Diamonds ×50
  • Gold ×6,000
Fireborn Bran · HP 1,875,000 · ATK 2,000 · 2.5/s

Mage · Crit 10% · Phys. reduction 5% · Magic reduction 5%

  • Passive: Fireborn Bran is immune to crowd control effects
  • Fiery Fireball: Deals 100% ATK damage to the target and surrounding 1-tile area
  • Explosive Burn: ATK applies Ignite, dealing 50 True DMG per second for 3 seconds; cannot stack
  • Flame Shield: Increases own DMG reduction by 5%,magic DMG reduction +5%, critical strike resistance +20%, critical DMG resistance +30%
11
  • Duo Points ×4
  • Diamonds ×56
  • Gold ×6,200
—
12
  • Duo Points ×4
  • Diamonds ×62
  • Gold ×6,400
—
13
  • Duo Points ×4
  • Diamonds ×68
  • Gold ×6,600
—
14
  • Duo Points ×4
  • Diamonds ×74
  • Gold ×6,800
—
15
  • Duo Points ×6
  • Diamonds ×80
  • Gold ×7,000
Barber Allen · HP 2,500,000 · ATK 2,500 · 2.5/s

Warrior · Crit 10% · Phys. reduction 10% · Magic reduction 10%

  • Passive: Barber Allen is immune to control effects
  • Blade Storm: Attacks all targets within 1 tile, dealing 100% ATK damage and applying a Laceration effect that lasts 10 seconds
  • Deep Wound: Enemies affected by the Laceration effect take 15 True DMG per second. Stacks
  • Blade Shield: Increases own DMG reduction by 10%,magic DMG reduction +10%, critical strike resistance +25%, critical DMG resistance +40%
  • Blade Recoil: Reflects 15% of DMG taken
16
  • Duo Points ×6
  • Diamonds ×86
  • Gold ×7,200
—
17
  • Duo Points ×6
  • Diamonds ×92
  • Gold ×7,400
—
18
  • Duo Points ×6
  • Diamonds ×98
  • Gold ×7,600
—
19
  • Duo Points ×6
  • Diamonds ×104
  • Gold ×7,800
—
20
  • Duo Points ×8
  • Diamonds ×110
  • Gold ×8,000
Pirate King Kael · HP 3,500,000 · ATK 3,000 · 2.5/s

Archer · Crit 20% · Phys. reduction 20% · Magic reduction 20%

  • Passive: Pirate King Kael is immune to crowd control effects
  • Pirate Musket: Attacks a single target, dealing 100% ATK DMG
  • Gunpowder Bomb: Each ATK has a 30% chance to detonate a bomb, dealing 100% ATK DMG to all enemies on the screen and stunning them for 2 seconds
  • Captain's Command: All friendly units gain +30% Magic DMG reduction
  • Captain's Shield: Increases own DMG reduction by 20%,magic DMG reduction +20%, critical strike resistance +30%, critical DMG resistance +50%
21
  • Duo Points ×8
  • Diamonds ×116
  • Gold ×8,200
—
22
  • Duo Points ×8
  • Diamonds ×122
  • Gold ×8,400
—
23
  • Duo Points ×8
  • Diamonds ×128
  • Gold ×8,600
—
24
  • Duo Points ×8
  • Diamonds ×134
  • Gold ×8,800
—
25
  • Duo Points ×10
  • Diamonds ×140
  • Gold ×9,000
Medusa · HP 2,500,000 · ATK 3,500 · 2.5/s

Mage · Crit 25% · Phys. reduction 30% · Magic reduction 30%

  • Passive: Medusa is immune to crowd control effects
  • Viper's Kiss: Attacks a single target, dealing 100% ATK DMG
  • Petrifying Gaze: Every 10 seconds, casts Serpent Petrification along a line in front, petrifying enemies in its path for 2 seconds and dealing 300 damage
  • Serpent's Shelter: Restores +20% HP to all friendly units
  • Serpent Scale Armor: Increases own DMG reduction by 30%,magic DMG reduction +30%, critical strike resistance +35%, critical DMG resistance +50%
  • Petrification Enhancement: The cooldown for Petrify is reduced to 5 seconds
Don Vael · HP 2,500,000 · ATK 3,500 · 2.5/s

Mage · Crit 25% · Phys. reduction 30% · Magic reduction 30%

  • Passive: Don Vael is immune to crowd control effects
  • Don Vael's Judgment: Deals 150% ATK to all enemies within range
  • Don Vael's Shield: Increases own DMG reduction by 30%,magic DMG reduction +30%, critical strike resistance +35%, critical DMG resistance +50%
26
  • Duo Points ×10
  • Diamonds ×146
  • Gold ×9,200
—
27
  • Duo Points ×10
  • Diamonds ×152
  • Gold ×9,400
—
28
  • Duo Points ×12
  • Diamonds ×170
  • Gold ×9,600
Blackbeard Drek · HP 5,000,000 · ATK 4,000 · 2.5/s

Mage · Crit 25% · Phys. reduction 50% · Magic reduction 40%

  • Passive: Blackbeard Drek is immune to crowd control effects
  • Black Sail Barrage: Summons Cannon Barrage for 1.2 and releases a Total of 12 cannonballs. Each cannonball randomly deals 15% ATK DMG to an enemy
  • Burning Hunt: Against Ignited targets: +100% critical hit chance and +100% DMG
  • Gunpowder Frenzy: Grants an additional 50% critical hit chance and 1000% critical DMG
  • Black Sail Shield: Increases own DMG reduction by 50%,magic DMG reduction +40%, critical strike resistance +40%, critical DMG resistance +60%
29
  • Duo Points ×12
  • Diamonds ×185
  • Gold ×9,800
—
30
  • Duo Points ×14
  • Diamonds ×200
  • Gold ×10,000
  • 1~3-Star Sacred Weapon Chest (30%) ×1
Odin · HP 5,000,000 · ATK 7,000 · 3.33/s

Mage · Crit 25% · Phys. reduction 60% · Magic reduction 40%

  • Passive: Odin is immune to control effects
  • Thunder Judgment: Unleashes lightning, dealing 100% ATK damage to all enemy targets within the attack range
  • Spirit's Blessing: For each friendly Mage, ATK is increased by +10%
  • Thunder and Fire Resonance: Lightning deals an additional 100% DMG to targets with the Ignite effect
  • Divine Body Protection: Increases own DMG reduction by 60%,magic DMG reduction +40%, critical strike resistance +50%, critical DMG resistance +80%
Merwarrior Ryn · HP 2,000,000 · ATK 3,500 · 2.5/s

Mage · Crit 25% · Phys. reduction 30% · Magic reduction 20%

  • Passive: Merwarrior Ryn is immune to control effects
  • Sea Witch Orb: Attacks a single target, dealing 80% ATK DMG
  • Sea Witch Buff: Grants all friendly units +20% Magic DMG
  • Mermaid Self-Destruct: After 30 seconds, self-destructs, dealing 1000% ATK to all enemy units
Fireborn Bran · HP 2,000,000 · ATK 3,500 · 2.5/s

Mage · Crit 25% · Phys. reduction 30% · Magic reduction 20%

  • Passive: Fireborn Bran is immune to crowd control effects
  • Fiery Fireball: Deals 100% ATK damage to the target and surrounding 1-tile area
  • Explosive Burn: ATK applies Ignite, dealing 50 True DMG per second for 3 seconds; cannot stack
  • Flame Shield: Increases own DMG reduction by 30%,magic DMG reduction +20%, critical strike resistance +25%, critical DMG resistance +40%
31
  • Duo Points ×14
  • Diamonds ×206
  • Gold ×10,250
  • 1~3-Star Sacred Weapon Chest (30%) ×1
—
32
  • Duo Points ×14
  • Diamonds ×212
  • Gold ×10,500
  • 1~3-Star Sacred Weapon Chest (30%) ×1
—
33
  • Duo Points ×14
  • Diamonds ×218
  • Gold ×10,750
  • 1~3-Star Sacred Weapon Chest (30%) ×1
—
34
  • Duo Points ×14
  • Diamonds ×224
  • Gold ×11,000
  • 1~3-Star Sacred Weapon Chest (30%) ×1
—
35
  • Duo Points ×16
  • Diamonds ×230
  • Gold ×11,250
  • 1~3-Star Sacred Weapon Chest (60%) ×1
Lich Knight · HP 9,000,000 · ATK 6,000 · 2/s

Warrior · Crit 25% · Phys. reduction 50% · Magic reduction 20%

  • Passive: Lich Knight is immune to crowd control effects
  • Frost Slash: Attacks a single target, dealing 100% ATK DMG
  • Power of the Dead: Converts 4% of Health into ATK, capped at 6000
  • Frost Barrier: For every 1% of health lost, Physical DMG reduction increases by 0.5%
  • Lich's Shield: Increases own DMG reduction by 50%,magic DMG reduction +20%, critical strike resistance +50%, critical DMG resistance +80%
Don Vael · HP 2,750,000 · ATK 4,000 · 2.5/s

Mage · Crit 25% · Phys. reduction 60% · Magic reduction 20%

  • Passive: Don Vael is immune to crowd control effects
  • Don Vael's Judgment: Deals 150% ATK to all enemies within range
  • Don Vael's Shield: Increases own DMG reduction by 60%,magic DMG reduction +20%, critical strike resistance +25%, critical DMG resistance +40%
  • Clan Backlash: Reflects 20% of DMG taken
36
  • Duo Points ×16
  • Diamonds ×236
  • Gold ×11,500
  • 1~3-Star Sacred Weapon Chest (60%) ×1
—
37
  • Duo Points ×16
  • Diamonds ×242
  • Gold ×11,750
  • 1~3-Star Sacred Weapon Chest (60%) ×1
—
38
  • Duo Points ×16
  • Diamonds ×248
  • Gold ×12,000
  • 1~3-Star Sacred Weapon Chest (60%) ×1
—
39
  • Duo Points ×16
  • Diamonds ×254
  • Gold ×12,250
  • 1~3-Star Sacred Weapon Chest (60%) ×1
—
40
  • Duo Points ×18
  • Diamonds ×260
  • Gold ×12,500
  • 1~3-Star Sacred Weapon Chest (100%) ×1
Phoenix · HP 6,000,000 · ATK 4,000 · 1.67/s

Mage · Crit 25% · Phys. reduction 60% · Magic reduction 40%

  • Passive: Phoenix is immune to crowd control effects
  • Fiery Beam: Targets the enemy with the highest health within range, dealing 0.25% of the caster's ATK as DMG every 20% seconds. Resets cooldown on hit
  • Burning in the Flames: Each hit applies a Burn effect, dealing 10% of the caster's ATK as True DMG per second for 10 seconds
  • Body of Nirvana: Increases own DMG reduction by 60%,magic DMG reduction +40%, critical strike resistance +50%, critical DMG resistance +80%
Spartan Warrior · HP 6,000,000 · ATK 6,000 · 1.67/s

Warrior · Crit 25% · Phys. reduction 30% · Magic reduction 20%

  • Passive: Spartan Warrior is immune to crowd control effects
  • Spear Thrust: Attacks a single target, dealing 100% ATK DMG
  • Unbreakable Spirit: When Zhou Tai is defeated, if there are friendly units on the battlefield, he will be revived and restored to +100% health
  • Iron Wall: Increases own DMG reduction by 30%,magic DMG reduction +20%, critical strike resistance +25%, critical DMG resistance +40%
Pirate King Kael · HP 6,000,000 · ATK 6,000 · 1/s

Archer · Crit 25% · Phys. reduction 30% · Magic reduction 20%

  • Passive: Pirate King Kael is immune to crowd control effects
  • Pirate Musket: Attacks a single target, dealing 100% ATK DMG
  • Gunpowder Bomb: Each ATK has a 30% chance to detonate a bomb, dealing 100% ATK DMG to all enemies on the screen and stunning them for 2 seconds
  • Captain's Command: All friendly units gain +30% Magic DMG reduction
  • Captain's Shield: Increases own DMG reduction by 30%,magic DMG reduction +20%, critical strike resistance +25%, critical DMG resistance +40%

Weekly ranking rewards

Paid in Duo Points at Monday 6:00 AM. Higher wave first, then shorter time.

All Classes
All Classes: reward by final rank
RankReward
1
  • Duo Points ×60
2
  • Duo Points ×55
3
  • Duo Points ×50
4–10
  • Duo Points ×40
11–20
  • Duo Points ×35
21–50
  • Duo Points ×30
51–100
  • Duo Points ×25
101–200
  • Duo Points ×15
201–500
  • Duo Points ×10
501–1000
  • Duo Points ×5
1001+None
Warriors
Warriors: reward by final rank
RankReward
1
  • Duo Points ×45
2
  • Duo Points ×40
3
  • Duo Points ×35
4–10
  • Duo Points ×25
11–50
  • Duo Points ×20
51–200
  • Duo Points ×15
201–1000
  • Duo Points ×5
1001+None
Mages
Mages: reward by final rank
RankReward
1
  • Duo Points ×45
2
  • Duo Points ×40
3
  • Duo Points ×35
4–10
  • Duo Points ×25
11–50
  • Duo Points ×20
51–200
  • Duo Points ×15
201–1000
  • Duo Points ×5
1001+None
Archers
Archers: reward by final rank
RankReward
1
  • Duo Points ×45
2
  • Duo Points ×40
3
  • Duo Points ×35
4–10
  • Duo Points ×25
11–50
  • Duo Points ×20
51–200
  • Duo Points ×15
201–1000
  • Duo Points ×5
1001+None
Assassins
Assassins: reward by final rank
RankReward
1
  • Duo Points ×45
2
  • Duo Points ×40
3
  • Duo Points ×35
4–10
  • Duo Points ×25
11–50
  • Duo Points ×20
51–200
  • Duo Points ×15
201–1000
  • Duo Points ×5
1001+None

Duo Store

Duo Points buy items here. Each slot rolls one of the offers below; unlock conditions are listed where the data has one.

Slot 1 · limit 1
Duo Store slot 1 offers
You getPriceWeight
  • Big Beard Hagred ×100
  • Duo Points ×2
100
  • Valkyrie Archer Runa ×100
  • Duo Points ×2
100
  • Merwarrior Ryn ×100
  • Duo Points ×2
100
Slot 2 · limit 1
Duo Store slot 2 offers
You getPriceWeight
  • Doomed Sisyphus ×20
  • Duo Points ×4
100
  • Barber Allen ×20
  • Duo Points ×4
100
  • Centaur Archer Kael ×20
  • Duo Points ×4
100
  • Graysatyr Artha ×20
  • Duo Points ×4
100
  • Fireborn Bran ×20
  • Duo Points ×4
100
  • Bard ×20
  • Duo Points ×4
100
Slot 3 · limit 1
Duo Store slot 3 offers
You getPriceWeight
  • Doombringer Drath ×4
  • Duo Points ×8
100
  • Brutal Yogg ×4
  • Duo Points ×8
100
  • Lightwarden Uther ×4
  • Duo Points ×8
100
  • Graveskeeper Ray ×4
  • Duo Points ×8
100
  • Spartan Warrior ×4
  • Duo Points ×8
100
  • Forest Stalker Vael ×4
  • Duo Points ×8
100
  • Darkranger Lira ×4
  • Duo Points ×8
100
  • Princess Elda ×4
  • Duo Points ×8
100
  • Pirate King Kael ×4
  • Duo Points ×8
100
  • Bone Archer Vorn ×4
  • Duo Points ×8
100
  • Don Vael ×4
  • Duo Points ×8
100
  • Riddler Jax ×4
  • Duo Points ×8
100
  • Bookworm Daisy ×4
  • Duo Points ×8
100
  • Blackbeard Drek ×4
  • Duo Points ×8
100
  • Bloodmage Ryn ×4
  • Duo Points ×8
100
  • Medusa ×4
  • Duo Points ×8
100
  • Destroyer Wee ×4
  • Duo Points ×8
100
  • Assassin Alt ×4
  • Duo Points ×8
100
  • V ×4
  • Duo Points ×8
100
  • Werewolf Vorn ×4
  • Duo Points ×8
100
  • Magicat Nala ×4
  • Duo Points ×8
100
  • Forest Witch Ivy ×4
  • Duo Points ×8
100
Slot 4 · limit 1 · unlocks at wave srwjtz_15
Duo Store slot 4 offers
You getPriceWeight
  • Mythic Hero Selector ×1
  • Duo Points ×40
100
Slot 5 · limit 1 · unlocks at wave srwjtz_30
Duo Store slot 5 offers
You getPriceWeight
  • Land of Bones ×1
  • Duo Points ×500
100

Community strategies

Duo and Dog God (Hard) — team archetypes

by Community · community · Source: Don't Die Discord #strategies-share, “DUO / DOG GOD (HARD)”, 2026-08-15

  • Sand Queen Elara Lv 9

Summary of the post. The full guide, with the author’s screenshots of every line-up, is linked below.

  1. Sand Queen Lv 9 or higher in every team.
  2. Team shape varies per boss: 4 archers + 4 tanks, or 4 mages + 4 assassins, with the remaining slots 2 supports.
  3. For Dog God on Hard: best heroes, Sand Queen, and a 4-of-a-class synergy (4 archers, 4 assassins, or 4 mages + Sand Queen + 2 supports).
  • One player reached Duo wave 14 with archers. No concrete line-ups were posted.

Read the complete post with screenshotsOriginal thread on Discord

Questions and discussions

Not confirmed yet

  • Which class is the single-class board this week.
  • How partner matching picks a partner (the game data only gives timings).
  • Whether the server rescales enemy stats.