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Abyssal Trial

Co-op · 2 attempts a day (+1 with the Promo Monthly Card) · 10 assists a day

Read from the game's own data (v1.15) and checked against the live game. The client's numbers can be overridden by the server.

How it works

  • Abyss Trial requires 2 Summoners to challenge together, sharing the passive effect bonuses.
  • Co-op Mode can be challenged 2 times daily. Activating the Promo Monthly Card grants 1 extra attempt.
  • You have 10 assistance attempts daily to help other Summoners complete their challenges.
  • The 2 Co-op Decks differ for each Abyss Trial chapter. Summoners, please check them carefully.
  • The minimum Hero level in a deck is Level 1, and the maximum is based on the Summoner's current Hero level.
  • When forming a Co-op team, the 2 Summoners must use different decks to challenge. Upon accepting a room invitation, the invitee's deck will automatically switch to the other deck.
  • Challenging alongside Clan members grants extra Clan rewards.
  • Weekly First Clear: Clear each chapter for the first time in a week to claim a grand First Clear reward.
  • Challenge Rewards: Earn Trial Crystals upon each successful challenge.
  • Assist Rewards: Complete an assist to earn Trial Crystals. If the assist is completed between Clan members, extra Clan Coins will be granted.
  • Clan Rewards: Successfully complete a challenge (non-assist) to receive an additional Trial Crystal reward.

Each trial is a run of five or six rounds. The first shop phase lasts 60 seconds and later ones 30, then the boss fight runs for up to 62 seconds. The game data gives you 60 coins to start and 60 more each round, with 6 board slots.

Boss: Twilight Ember

Abyss Trial I — Twilight Ember

Weekly first-clear rewards

  • Summon Scroll ×10
  • Diamonds ×100
  • Gold ×1,000
  • Random Mythic Hero ×1
  • Random Legendary Hero ×1
  • Random Epic Hero ×3
  • Random Rare Hero ×10

Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.

The two fixed decks

Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.

Deck A

Abyss Trial I, Deck A: six fixed heroes
HeroClassRarityStart
ZeusArcherMythic0, 0
JhinArcherMythic2, 0
Darkranger LiraArcherLegendary3, 0
Forest Stalker VaelArcherLegendary4, 0
Pirate King KaelArcherLegendary2, 3
BardSupportEpic1, 0

Deck B

Abyss Trial I, Deck B: six fixed heroes
HeroClassRarityStart
Lich KnightWarriorMythic1, 3
Brutal YoggWarriorMythic2, 3
Doombringer DrathWarriorMythic3, 3
Lightwarden UtherWarriorLegendary4, 3
MedusaMageLegendary4, 2
Big Beard HagredWarriorRare0, 3

Rounds

5 rounds. Open a boss to see its skills.

Abyss Trial I: boss, skills and rewards for each round
RoundBossReward for a winExtra Clan reward
1-1
Terrifying Knight · HP 200,000 · ATK 400 · 2/s

Mage

  • Ambush: Deals 200% of ATK as Magic DMG to the nearest target.
  • Frost Magic Ball: Every 10 seconds, deals 200% of ATK as Magic DMG to the target with the highest ATK, reduces the target's ATK by 100, and increases the caster's ATK by the same amount.
  • Frost Shield: Every 8 seconds, casts a shield that protects you from 50 DMG hits, lasting 5 seconds.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×95
  • Random Rare Hero ×1
  • Trial Crystal ×19
1-2
Eye-Gouging Stealth Worm · HP 400,000 · ATK 1,000 · 2/s

Mage

  • Long Tail Pierce: Deals 200% of ATK as Magic DMG to the nearest target.
  • Last Stand: For every 1% of health lost, attack speed increases by 10%.
  • Necrotic Thorns: Every 5 seconds, temporarily prevents the target and surrounding units from using ATK or moving for 2 seconds.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×97
  • Random Rare Hero ×2
  • Trial Crystal ×19
1-3
Terrifying Knight · HP 750,000 · ATK 2,000 · 2/s

Mage

  • Ambush: Deals 200% of ATK as Magic DMG to the nearest target.
  • Secret Thorn Mail: Every 15 seconds, enters a defensive stance for 6 seconds. During this time, deals 12% DMG back to the attacker and restores 2% HP per second.
  • Ice Spin Ray: Every 5 seconds, fires water jets at 3 random targets, dealing 200% of ATK as Magic DMG to enemies along the path.
  • Avalanche: Every 10 seconds, deals 200% of ATK as Magic DMG to all targets.
  • King's Contempt: At the start of the battle, reduces the ATK of all targets by 200.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×100
  • Random Rare Hero ×3
  • Trial Crystal ×20
1-4
Fever Toad · HP 900,000 · ATK 3,000 · 2/s

Mage

  • Spirit Flame Breath: Deals 200% of ATK as Magic DMG to the nearest target.
  • Blazing Descent: Every 10 seconds, summons 4 clones and activates an invulnerable shield lasting 5 seconds. Killing all clones causes the shield to vanish immediately. Clones 5 seconds, they self-destruct, dealing 500% Magic DMG to all enemy units and permanently increasing the caster's 100 ATK. Each cast increases the number of clones by 1.
  • Burning Heaven's Might: At the start of the battle, reduces the ATK of all targets by 100.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×102
  • Random Epic Hero ×2
  • Trial Crystal ×20
1-5
Twilight Ember · HP 1,450,000 · ATK 5,000 · 2/s

Mage

  • Plague Fire Bolt: Deals 100% of ATK as Magic DMG to the nearest target.
  • Flaming Breath: Every 5 seconds, deals 250% Magic DMG to enemies within a 3x2 area in front.
  • Shadow Raid: At the start of battle and every 8s, launches a Shadow Raid at the furthest target, dealing Magic DMG equal to 400% ATK and stunning the target for 3s.
  • Punishment: At the start of the battle, reduces the ATK of all targets by 200.
  • Shadow Meteor: If there are no enemies within 1 tile, deals 300% Magic DMG to all targets on the field.
  • Rune Armor: At the start of the battle, grants 30% DMG reduction to self.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×105
  • Random Epic Hero ×3
  • Trial Crystal ×21
Boss: Female Engineer

Abyss Trial II — Female Engineer

Weekly first-clear rewards

  • Summon Scroll ×10
  • Diamonds ×200
  • Gold ×1,500
  • Random Mythic Hero ×1
  • Random Legendary Hero ×1
  • Random Epic Hero ×4
  • Random Rare Hero ×20

Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.

The two fixed decks

Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.

Deck A

Abyss Trial II, Deck A: six fixed heroes
HeroClassRarityStart
OdinMageMythic2, 0
Queen FlareMageMythic0, 0
Don VaelMageLegendary4, 0
Bookworm DaisyMageLegendary1, 0
Bloodmage RynMageLegendary2, 3
MedusaMageLegendary1, 3

Deck B

Abyss Trial II, Deck B: six fixed heroes
HeroClassRarityStart
Lich KnightWarriorMythic1, 3
Greatsword ZazaWarriorMythic3, 3
Starweaver NyraSupportMythic2, 0
Doombringer DrathWarriorMythic2, 3
Lightwarden UtherWarriorLegendary4, 3
Big Beard HagredWarriorRare0, 3

Rounds

5 rounds. Open a boss to see its skills.

Abyss Trial II: boss, skills and rewards for each round
RoundBossReward for a winExtra Clan reward
2-1
Wraith Knight · HP 220,000 · ATK 500 · 1.5/s

Mage

  • Passive: Immune to crowd control effects.
  • Violet Lightning: Every 5 seconds, deals 120% Magic DMG to the target with the highest ATK, reduces their ATK by 50, and increases your own by the same amount.
  • Divine Punishment: Every 10 seconds, deals 150% Magic DMG to 5 random targets and stuns them for 2 seconds.
  • Thunder Strike: Deals 100% of ATK as Magic DMG to the nearest target.
  • Trial Crystal ×106
  • Random Rare Hero ×2
  • Trial Crystal ×21
2-2
Frostbite Toad · HP 420,000 · ATK 800 · 1.5/s

Mage

  • Passive: Immune to crowd control effects.
  • Wind Feather Impact: Every 8 seconds, deals 150% Magic DMG to enemies within a 1-square radius and knocks them back 2 squares. Knocked-back targets have their movement speed reduced by 50% for 2 seconds.
  • Super Tornado: Every 6 seconds, deals 200% Magic DMG to the nearest target and all targets in their column.
  • Wind Blade: Deals 150% of ATK as Magic DMG to the nearest target.
  • Trial Crystal ×107
  • Random Rare Hero ×3
  • Trial Crystal ×21
2-3
Crimson Gear · HP 800,000 · ATK 1,000 · 1.5/s

Mage

  • Passive: Immune to crowd control effects.
  • Earthsmash: Every 8 seconds, deals 100% Magic DMG to 5 random targets and reduces 50% ATK for 2 seconds.
  • Summon Wild Boars: When HP is below 60%, summons 4 Vile Boars. The Vile Boars' attacks inflict a 1s stun.
  • Evil Intent: When a summoned Vile Boar is killed, increases the DMG of all player heroes by 10% (stackable).
  • Crimson Claw Strike: Deals 150% of ATK as Magic DMG to the nearest target.
  • Trial Crystal ×108
  • Random Epic Hero ×2
  • Trial Crystal ×21
2-4
Eye of the Storm · HP 950,000 · ATK 1,200 · 1.5/s

Mage

  • Passive: Immune to crowd control effects.
  • Lightning Strike: Deals 150% of ATK as Magic DMG to the nearest target.
  • Chain Lightning: Every 8 seconds, fires a chain of lightning that deals 40% Magic DMG every 0.5 seconds to the nearest target and all targets in its column for 2 seconds.
  • Charge: Every 12 seconds, steals 250 ATK from a random 2 targets, lasting 10 seconds.
  • Thunder Bind: Every 10 seconds, deals 120% Magic DMG to the farthest target and roots them for 2 seconds.
  • Trial Crystal ×109
  • Random Epic Hero ×3
  • Trial Crystal ×21
2-5
Female Engineer · HP 1,450,000 · ATK 1,300 · 1.5/s

Mage

  • Passive: Immune to crowd control effects.
  • Fear Gaze: At the start of the battle, reduces the ATK of all targets by 120.
  • Abyssal Annihilation: Every 6 seconds, deals 180% Magic DMG to units within a cross-shaped area around a random target.
  • Toxic Mist: When health falls below 20%, deals 230% Magic DMG per second to all targets for 3 seconds.
  • Venomous Breath: Deals 150% of ATK as Magic DMG to the nearest target.
  • Trial Crystal ×110
  • Random Epic Hero ×4
  • Trial Crystal ×22
Boss: Lost Supplies

Abyss Trial III — Lost Supplies

Weekly first-clear rewards

  • Summon Scroll ×10
  • Diamonds ×300
  • Gold ×2,000
  • Random Mythic Hero ×1
  • Random Legendary Hero ×1
  • Random Epic Hero ×5
  • Random Legendary Occult Art ×1
  • Random Epic Occult Art ×2
  • Random Rare Occult Art ×3

Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.

The two fixed decks

Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.

Deck A

Abyss Trial III, Deck A: six fixed heroes
HeroClassRarityStart
Ace StrikerArcherMythic0, 0
JhinArcherMythic2, 0
Starweaver NyraSupportMythic0, 3
GrimaxeArcherMythic2, 3
Forest Stalker VaelArcherLegendary4, 0
Pirate King KaelArcherLegendary3, 3

Deck B

Abyss Trial III, Deck B: six fixed heroes
HeroClassRarityStart
Soulreaver HelaAssassinMythic0, 0
Silver FangAssassinMythic2, 3
JokerAssassinMythic0, 3
Blind Blade MikaAssassinMythic4, 3
Brutal YoggWarriorMythic1, 3
Destroyer WeeAssassinLegendary3, 3

Rounds

6 rounds. Open a boss to see its skills.

Abyss Trial III: boss, skills and rewards for each round
RoundBossReward for a winExtra Clan reward
3-1
Swamp Slider · HP 300,000 · ATK 500 · 1.5/s

Mage

  • Ashen Spray: Deals 150% of ATK as Magic DMG to the nearest target.
  • Corrupted Blazing Breath: Every 5 seconds, deals 120% Magic DMG to the target with the highest health and the area within 1 tile of it.
  • Fireblast: Every 8 seconds, deals 100% Magic DMG to all enemy targets and stuns them for 2 seconds.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×111
  • Random Rare Hero ×2
  • Random Rare Occult Art ×1
  • Trial Crystal ×22
3-2
Red-Eyed Hunter · HP 500,000 · ATK 900 · 1.5/s

Warrior

  • Heavy Punch: Deals Physical DMG equal to 200% of ATK to the nearest target.
  • Mountain Cleaver: Every 5 seconds, deals 500% Physical DMG to enemy targets within a 3x3 area in front, shared equally among all targets in the area.
  • Earth Crystal Spike: Every 10 seconds, deals 200% Physical DMG to enemy targets within a 3x10 area in front.
  • Summon Wild Boars: Every time HP drops by 30%, summons 5 Vile Boars and activates an Invincible Shield for 10s. The shield disappears immediately once all Vile Boars are killed. The Vile Boars grant 40 ATK to the summoner every 3s.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×112
  • Random Rare Hero ×3
  • Random Rare Occult Art ×2
  • Trial Crystal ×22
3-3
Storm Thornbeast · HP 1,500,000 · ATK 1,200 · 2/s

Mage

  • Lightning Strike: Deals 150% of ATK as Magic DMG to the nearest target.
  • Thunderous Soul Reaper: Every 5 seconds, deals 220% Magic DMG to 3 random targets; if a target is killed, deals additional DMG to another target.
  • Shadow Lightning: Every 8 seconds, fires a chain of lightning along the column containing the nearest target, dealing 150% Magic DMG.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×113
  • Random Epic Hero ×2
  • Random Rare Occult Art ×2
  • Trial Crystal ×22
3-4
Inferno Phoenix · HP 1,600,000 · ATK 1,300 · 2/s

Mage

  • Spirit Flame Breath: Deals 200% of ATK as Magic DMG to the nearest target.
  • Flaming Feather Stab: Every 5 seconds, deals 150% of ATK as Magic DMG to all targets and units within a 1-square cross-shaped area.
  • Burning Hurricane: Every 8 seconds, summons a whirlwind toward a random target, dealing 200% of ATK as Magic DMG to all targets in the whirlwind's path.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×114
  • Random Epic Hero ×3
  • Random Rare Occult Art ×3
  • Trial Crystal ×22
3-5
Red-Eyed Hunter · HP 1,800,000 · ATK 1,400 · 2/s

Warrior

  • Heavy Punch: Deals Physical DMG equal to 100% of ATK to the nearest target, applying a poison that causes the target to lose 2% of their maximum HP per second for 2 seconds.
  • Earthshaker: Every 10 seconds, deals 300% of ATK as Physical DMG to all enemy targets in the front half of the map.
  • Summon Wild Boars: When HP is below 50%, summons 6 Vile Boars and activates an Invincible Shield for 10s. The shield disappears immediately once all Vile Boars are killed. Each attack by a Vile Boar steals 100 ATK for the summoner.
  • Corrosive Heavy Strike: If there are no targets within one tile, deals 200% of ATK as Physical DMG to all ranged targets, applying a poison that drains 2% of the target's maximum HP per second for 2 seconds.
  • Sturdy Shell: At the start of the battle, grants 25% DMG reduction to self.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×115
  • Random Epic Hero ×4
  • Random Rare Occult Art ×3
  • Trial Crystal ×23
3-6
Lost Supplies · HP 2,100,000 · ATK 1,700 · 2/s

Mage

  • Lava Smash: Deals 200% of ATK as Magic DMG to the nearest target.
  • Meteor Strike: Every 5 seconds, deals 300% Magic DMG to the enemy target with the highest health and the surrounding 1-square area, and stuns them for 2 seconds.
  • Magma Armor: When health drops below 10%, enters a defensive stance, gaining 90% DMG reduction and reflecting 40 DMG each time ATK is received.
  • Lava Shield Burst: When health drops by 40% and 80%, a shield is activated. While the shield is active, it absorbs all DMG. 5 seconds, then disappears and deals 200% DMG to all enemy units. If the shield takes 280 hits, it will disappear early and will not deal DMG.
  • Hellfire Lizard: Every 15 seconds, a Hellfire Lizard is summoned at a random enemy target's location, dealing 200% Magic DMG to the target and the surrounding one-tile area. While the Hellfire Lizard is alive, it deals 2% of the target's maximum HP as Magic DMG to enemy units within a 1-square radius every 2 seconds.
  • Lava Source: At the start of the battle, grants 25% DMG reduction to self.
  • Meteor Strike: If there are no targets within one tile, summons a meteor to strike all ranged targets, dealing 200% of ATK as Magic DMG.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×116
  • Random Legendary Hero ×2
  • Random Rare Occult Art ×3
  • Trial Crystal ×23
Boss: Gravedigger

Abyss Trial IV — Gravedigger

Weekly first-clear rewards

  • Summon Scroll ×10
  • Diamonds ×400
  • Gold ×2,500
  • Random Mythic Hero ×1
  • Random Legendary Hero ×1
  • Random Epic Hero ×5
  • Random Rare Hero ×30
  • Random Legendary Occult Art ×2
  • Random Epic Occult Art ×2
  • Random Rare Occult Art ×3

Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.

The two fixed decks

Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.

Deck A

Abyss Trial IV, Deck A: six fixed heroes
HeroClassRarityStart
JhinArcherMythic2, 0
Starweaver NyraSupportMythic0, 0
Sand Queen ElaraEmperorMythic0, 3
Pirate King KaelArcherLegendary2, 3
Darkranger LiraArcherLegendary1, 0
Forest Stalker VaelArcherLegendary3, 0

Deck B

Abyss Trial IV, Deck B: six fixed heroes
HeroClassRarityStart
PhoenixMageMythic4, 0
OdinMageMythic0, 3
Don VaelMageLegendary2, 0
MedusaMageLegendary1, 2
Brutal YoggWarriorMythic2, 3
Big Beard HagredWarriorRare3, 3

Rounds

6 rounds. Open a boss to see its skills.

Abyss Trial IV: boss, skills and rewards for each round
RoundBossReward for a winExtra Clan reward
4-1
Red-Eyed Hunter · HP 250,000 · ATK 500 · 2/s

Warrior

  • Heavy Punch: Deals Physical DMG equal to 200% of ATK to the nearest target.
  • Armor-Breaking Rock Blade: Every 5 seconds, deals True DMG equal to 50% of the target's maximum HP.The target then regains 10% health per second for 4 seconds.
  • Summon Wild Boars: Every 20 seconds, summons 2 Fiend Pigs to a random empty space nearby and grants them invincibility for 6 seconds. After 6 seconds, the Evil Boars disappear, and each surviving Evil Boar restores 1% HP to the boss.
  • Earth Crystal Spike: Every 8 seconds, deals 300% Physical DMG to enemy targets within a 3x10 area in front.
  • Passive: Immune to crowd control effects.
  • Trial Crystal ×117
  • Random Rare Hero ×2
  • Random Rare Occult Art ×2
  • Trial Crystal ×23
4-2
Frostbite Toad · HP 1,000,000 · ATK 800 · 2/s

Mage

  • Wind Blade: Deals 200% of ATK as Magic DMG to the nearest target.
  • Blizzard Ball: Every 4 seconds, deals 250% Magic DMG to the farthest target and the surrounding one-square area.
  • Super Tornado: Every 8 seconds, deals 300% Magic DMG to the nearest target and all targets in its column, and stuns them for 1 seconds.
  • Water Vein Ray: Every 10 seconds, fires a water jet at a random 3 targets, dealing 400% Magic DMG to targets along the path.
  • Passive: Immune to crowd control effects.
  • DMG Reduction: Gains 15% DMG reduction.
  • Trial Crystal ×118
  • Random Rare Hero ×3
  • Random Rare Occult Art ×3
  • Trial Crystal ×23
4-3
Red-Eyed Hunter · HP 1,800,000 · ATK 1,400 · 2/s

Warrior

  • Heavy Punch: Deals Physical DMG equal to 200% of ATK to the nearest target.
  • Summon Wild Boars: When HP falls below 30%, summons 6 Evil Boars and activates invincibility; each surviving Evil Boar restores 2% HP to the boss every second.
  • Sandstorm: Deals 20% True DMG per second to all targets at the start of the battle.
  • Crystal Flow Impact: Every 8 seconds, deals 100% Magic DMG to 3 random units.
  • Passive: Immune to crowd control effects.
  • DMG Reduction: Gains 15% DMG reduction.
  • Trial Crystal ×119
  • Random Epic Hero ×2
  • Random Rare Occult Art ×2
  • Random Epic Occult Art ×1
  • Trial Crystal ×23
4-4
Terrifying Knight · HP 2,200,000 · ATK 1,600 · 2/s

Mage

  • Ambush: Deals 200% of ATK as Magic DMG to the nearest target.
  • Snowballs Like Rain: If there are no targets within one tile, deals 200% of ATK as Magic DMG to all ranged targets.
  • Summon Cadaver Camel: At the start of battle and every 5s, summons 4 Cadaver Camels (up to a maximum of 16) that last until the end of battle.
  • Avalanche: For every 20% of health lost, deals 200% of ATK as Magic DMG to all targets.
  • Water Tornado: Every 8 seconds, deals 100% Magic DMG to targets within a 1-square radius, knocks them back 2 squares, and reduces 50% movement speed for 2 seconds.
  • Passive: Immune to crowd control effects.
  • DMG Reduction: Gains 20% DMG reduction.
  • Trial Crystal ×120
  • Random Epic Hero ×3
  • Random Rare Occult Art ×2
  • Random Epic Occult Art ×1
  • Trial Crystal ×24
4-5
Swamp Slider · HP 2,500,000 · ATK 2,200 · 2/s

Mage

  • Ashen Spray: Deals 200% of ATK as Magic DMG to the nearest target.
  • Foul Flame Fall: If there are no enemies within 1 tile, deals 200% DMG to all targets on the field.
  • Sky Falling Meteor: At the start of the battle and every 12 seconds, fires a fireball at a random target, dealing 400% Magic DMG and reducing the target's ATK by 50% for 5 seconds.
  • Doom Blazing Sun: Every 8 seconds, deals 800% Magic DMG to targets within a 3x3 area in front, shared equally among all targets.
  • Cinder Destroying Star: When health falls below 50%, deals DMG equal to 60% of maximum HP to all targets and heals the caster for an amount equal to the DMG dealt.
  • Passive: Immune to crowd control effects.
  • DMG Reduction: Gains 20% DMG reduction.
  • DMG Increase: Gains 20% increased DMG.
  • Trial Crystal ×121
  • Random Epic Hero ×4
  • Random Rare Occult Art ×3
  • Random Epic Occult Art ×1
  • Trial Crystal ×24
4-6
Gravedigger · HP 5,000,000 · ATK 2,800 · 2/s

Mage

  • Rotten Swipe: Deals 200% of ATK as Magic DMG to the nearest target.
  • Distant Burial Declaration: If there are no targets within one tile, deals 200% of ATK as Magic DMG to all ranged targets.
  • Undead Covenant: When HP is below 50%, summons 4 Corpse Worms and gains Invincibility for 10s. Killing all Corpse Worms ends this state early. Each Corpse Worm restores 1% HP per second to the Gravedigger. After all Corpse Worms are killed, the Gravedigger immediately loses 10% HP.
  • Dance of Death: For every 1% of health lost, ATK increases by 6%.
  • Cadaver Abyss Ice Crystal: Every 8 seconds, summons ice crystals near 1 random targets, lasting 3 seconds,dealing DMG equal to 8% of the target's maximum health every 1 seconds.
  • Death's Bind: When health falls below 15%, randomly binds one target every 5 seconds; the bind cannot be removed.
  • Deathly Pressure: At the start of the battle, reduces the ATK of all targets by 500.
  • Passive: Immune to crowd control effects.
  • DMG Reduction: Gains 40% DMG reduction.
  • Frail Rotten Bones: Increased True DMG Taken by 250%.
  • Trial Crystal ×122
  • Random Legendary Hero ×2
  • Random Rare Occult Art ×3
  • Random Epic Occult Art ×1
  • Trial Crystal ×24

Trial Wheel

Each spin costs 100 Trial Crystals, earned in the Abyssal Trial. Your Trial Points guarantee the Grand Prize after 100 spins without it.

  • Each spin of the Trial Wheel consumes 100 Trial Crystals, which can be obtained from the Abyss Trial.
  • The probability of winning the Grand Prize when spinning the Trial Wheel is 1%.
  • Each time you spin the Trial Wheel, if you do not win the Grand Prize, your Trial Points increase by 1. If you win the Grand Prize, your Trial Points reset to zero.
  • When your Trial Points reach 100, you are guaranteed to win the Grand Prize on the Trial Wheel.
Trial Wheel prizes and their chance per spin
PrizeGrand PrizeChance (from the wheel weights)
Frostbear ×1Yes1%
Gold ×10,0008.5%
Random Rare Hero ×308.5%
Gold ×1,0008.5%
Summon Scroll ×105%
Random Epic Hero ×208.5%
Random Legendary Hero ×18.5%
Random Mythic Hero ×14%
Random Rare Hero ×158.5%
Gold ×5,0008.5%
Random Rare Hero ×108.5%
Diamonds ×2,0005%
Random Epic Hero ×108.5%
Random Legendary Hero ×38.5%

The chance column is each prize's weight divided by the total. That reading of the weights is inferred from the table, not confirmed in the live game.

Not confirmed yet

  • Which edge of the board is the front line for the “Start” squares.
  • How Quick Sweep works and whether it spends an attempt. The rules above do not mention it.
  • Whether the server scales boss stats beyond the numbers shown here.