Abyssal Trial
Co-op · 2 attempts a day (+1 with the Promo Monthly Card) · 10 assists a day
Read from the game's own data (v1.15) and checked against the live game. The client's numbers can be overridden by the server.
How it works
- Abyss Trial requires 2 Summoners to challenge together, sharing the passive effect bonuses.
- Co-op Mode can be challenged 2 times daily. Activating the Promo Monthly Card grants 1 extra attempt.
- You have 10 assistance attempts daily to help other Summoners complete their challenges.
- The 2 Co-op Decks differ for each Abyss Trial chapter. Summoners, please check them carefully.
- The minimum Hero level in a deck is Level 1, and the maximum is based on the Summoner's current Hero level.
- When forming a Co-op team, the 2 Summoners must use different decks to challenge. Upon accepting a room invitation, the invitee's deck will automatically switch to the other deck.
- Challenging alongside Clan members grants extra Clan rewards.
- Weekly First Clear: Clear each chapter for the first time in a week to claim a grand First Clear reward.
- Challenge Rewards: Earn Trial Crystals upon each successful challenge.
- Assist Rewards: Complete an assist to earn Trial Crystals. If the assist is completed between Clan members, extra Clan Coins will be granted.
- Clan Rewards: Successfully complete a challenge (non-assist) to receive an additional Trial Crystal reward.
Each trial is a run of five or six rounds. The first shop phase lasts 60 seconds and later ones 30, then the boss fight runs for up to 62 seconds. The game data gives you 60 coins to start and 60 more each round, with 6 board slots.
Abyss Trial I — Twilight Ember
Weekly first-clear rewards
- Summon Scroll ×10
- Diamonds ×100
- Gold ×1,000
- Random Mythic Hero ×1
- Random Legendary Hero ×1
- Random Epic Hero ×3
- Random Rare Hero ×10
Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.
The two fixed decks
Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.
Deck A
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Archer | Mythic | 0, 0 | |
| Archer | Mythic | 2, 0 | |
| Archer | Legendary | 3, 0 | |
| Archer | Legendary | 4, 0 | |
| Archer | Legendary | 2, 3 | |
| Support | Epic | 1, 0 |
Deck B
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Warrior | Mythic | 1, 3 | |
| Warrior | Mythic | 2, 3 | |
| Warrior | Mythic | 3, 3 | |
| Warrior | Legendary | 4, 3 | |
| Mage | Legendary | 4, 2 | |
| Warrior | Rare | 0, 3 |
Rounds
5 rounds. Open a boss to see its skills.
| Round | Boss | Reward for a win | Extra Clan reward |
|---|---|---|---|
| 1-1 | Terrifying Knight · HP 200,000 · ATK 400 · 2/sMage
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| 1-2 | Eye-Gouging Stealth Worm · HP 400,000 · ATK 1,000 · 2/sMage
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| 1-3 | Terrifying Knight · HP 750,000 · ATK 2,000 · 2/sMage
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| 1-4 | Fever Toad · HP 900,000 · ATK 3,000 · 2/sMage
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| 1-5 | Twilight Ember · HP 1,450,000 · ATK 5,000 · 2/sMage
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Abyss Trial II — Female Engineer
Weekly first-clear rewards
- Summon Scroll ×10
- Diamonds ×200
- Gold ×1,500
- Random Mythic Hero ×1
- Random Legendary Hero ×1
- Random Epic Hero ×4
- Random Rare Hero ×20
Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.
The two fixed decks
Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.
Deck A
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Mage | Mythic | 2, 0 | |
| Mage | Mythic | 0, 0 | |
| Mage | Legendary | 4, 0 | |
| Mage | Legendary | 1, 0 | |
| Mage | Legendary | 2, 3 | |
| Mage | Legendary | 1, 3 |
Deck B
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Warrior | Mythic | 1, 3 | |
| Warrior | Mythic | 3, 3 | |
| Support | Mythic | 2, 0 | |
| Warrior | Mythic | 2, 3 | |
| Warrior | Legendary | 4, 3 | |
| Warrior | Rare | 0, 3 |
Rounds
5 rounds. Open a boss to see its skills.
| Round | Boss | Reward for a win | Extra Clan reward |
|---|---|---|---|
| 2-1 | Wraith Knight · HP 220,000 · ATK 500 · 1.5/sMage
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| 2-2 | Frostbite Toad · HP 420,000 · ATK 800 · 1.5/sMage
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| 2-3 | Crimson Gear · HP 800,000 · ATK 1,000 · 1.5/sMage
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| 2-4 | Eye of the Storm · HP 950,000 · ATK 1,200 · 1.5/sMage
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| 2-5 | Female Engineer · HP 1,450,000 · ATK 1,300 · 1.5/sMage
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Abyss Trial III — Lost Supplies
Weekly first-clear rewards
- Summon Scroll ×10
- Diamonds ×300
- Gold ×2,000
- Random Mythic Hero ×1
- Random Legendary Hero ×1
- Random Epic Hero ×5
- Random Legendary Occult Art ×1
- Random Epic Occult Art ×2
- Random Rare Occult Art ×3
Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.
The two fixed decks
Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.
Deck A
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Archer | Mythic | 0, 0 | |
| Archer | Mythic | 2, 0 | |
| Support | Mythic | 0, 3 | |
| Archer | Mythic | 2, 3 | |
| Archer | Legendary | 4, 0 | |
| Archer | Legendary | 3, 3 |
Deck B
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Assassin | Mythic | 0, 0 | |
| Assassin | Mythic | 2, 3 | |
| Assassin | Mythic | 0, 3 | |
| Assassin | Mythic | 4, 3 | |
| Warrior | Mythic | 1, 3 | |
| Assassin | Legendary | 3, 3 |
Rounds
6 rounds. Open a boss to see its skills.
| Round | Boss | Reward for a win | Extra Clan reward |
|---|---|---|---|
| 3-1 | Swamp Slider · HP 300,000 · ATK 500 · 1.5/sMage
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| 3-2 | Red-Eyed Hunter · HP 500,000 · ATK 900 · 1.5/sWarrior
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| 3-3 | Storm Thornbeast · HP 1,500,000 · ATK 1,200 · 2/sMage
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| 3-4 | Inferno Phoenix · HP 1,600,000 · ATK 1,300 · 2/sMage
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| 3-5 | Red-Eyed Hunter · HP 1,800,000 · ATK 1,400 · 2/sWarrior
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| 3-6 | Lost Supplies · HP 2,100,000 · ATK 1,700 · 2/sMage
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Abyss Trial IV — Gravedigger
Weekly first-clear rewards
- Summon Scroll ×10
- Diamonds ×400
- Gold ×2,500
- Random Mythic Hero ×1
- Random Legendary Hero ×1
- Random Epic Hero ×5
- Random Rare Hero ×30
- Random Legendary Occult Art ×2
- Random Epic Occult Art ×2
- Random Rare Occult Art ×3
Each completed assist pays Trial Crystal ×5 and, between Clan members, Clan Coins ×3 as well.
The two fixed decks
Both Summoners must bring different decks, so one of you plays Deck A and the other Deck B. Each hero's level is capped by your own hero level (minimum 1). “Start” is the hero's starting square as stored in the game data: (column, row), counting from 0; which edge is the front line is not confirmed.
Deck A
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Archer | Mythic | 2, 0 | |
| Support | Mythic | 0, 0 | |
| Sand Queen Elara | Emperor | Mythic | 0, 3 |
| Archer | Legendary | 2, 3 | |
| Archer | Legendary | 1, 0 | |
| Archer | Legendary | 3, 0 |
Deck B
| Hero | Class | Rarity | Start |
|---|---|---|---|
| Mage | Mythic | 4, 0 | |
| Mage | Mythic | 0, 3 | |
| Mage | Legendary | 2, 0 | |
| Mage | Legendary | 1, 2 | |
| Warrior | Mythic | 2, 3 | |
| Warrior | Rare | 3, 3 |
Rounds
6 rounds. Open a boss to see its skills.
| Round | Boss | Reward for a win | Extra Clan reward |
|---|---|---|---|
| 4-1 | Red-Eyed Hunter · HP 250,000 · ATK 500 · 2/sWarrior
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| 4-2 | Frostbite Toad · HP 1,000,000 · ATK 800 · 2/sMage
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| 4-3 | Red-Eyed Hunter · HP 1,800,000 · ATK 1,400 · 2/sWarrior
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| 4-4 | Terrifying Knight · HP 2,200,000 · ATK 1,600 · 2/sMage
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| 4-5 | Swamp Slider · HP 2,500,000 · ATK 2,200 · 2/sMage
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| 4-6 | Gravedigger · HP 5,000,000 · ATK 2,800 · 2/sMage
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Trial Wheel
Each spin costs 100 Trial Crystals, earned in the Abyssal Trial. Your Trial Points guarantee the Grand Prize after 100 spins without it.
- Each spin of the Trial Wheel consumes 100 Trial Crystals, which can be obtained from the Abyss Trial.
- The probability of winning the Grand Prize when spinning the Trial Wheel is 1%.
- Each time you spin the Trial Wheel, if you do not win the Grand Prize, your Trial Points increase by 1. If you win the Grand Prize, your Trial Points reset to zero.
- When your Trial Points reach 100, you are guaranteed to win the Grand Prize on the Trial Wheel.
| Prize | Grand Prize | Chance (from the wheel weights) |
|---|---|---|
| Frostbear ×1 | Yes | 1% |
| Gold ×10,000 | 8.5% | |
| Random Rare Hero ×30 | 8.5% | |
| Gold ×1,000 | 8.5% | |
| Summon Scroll ×10 | 5% | |
| Random Epic Hero ×20 | 8.5% | |
| Random Legendary Hero ×1 | 8.5% | |
| Random Mythic Hero ×1 | 4% | |
| Random Rare Hero ×15 | 8.5% | |
| Gold ×5,000 | 8.5% | |
| Random Rare Hero ×10 | 8.5% | |
| Diamonds ×2,000 | 5% | |
| Random Epic Hero ×10 | 8.5% | |
| Random Legendary Hero ×3 | 8.5% |
The chance column is each prize's weight divided by the total. That reading of the weights is inferred from the table, not confirmed in the live game.
Not confirmed yet
- Which edge of the board is the front line for the “Start” squares.
- How Quick Sweep works and whether it spends an attempt. The rules above do not mention it.
- Whether the server scales boss stats beyond the numbers shown here.